To that end, the Medal Of Honor Allied Assault War Chest special edition contains not only the full game and each expansion pack, but also a series of interviews with real-life veterans, giving weight and pathos to your in-game actions. It adds a level of depth to the game knowing that the drama playing out in front of you is a direct recreation of the actions of real men, fighting for the freedom we in the West enjoy today.
Aside from the authenticity, MOH's other contribution to the shooter genre was its early attempts at adding Hollywood production values to your gaming experience. Nowhere was that better summed up than in the game's music Few gaming soundtracks ever make a genuine impact, but MOH's theme instantly burned into your soul.
It's amazing how much power those horns and strings can summon, but to listen to the music now is to be right back at the start of the whole journey, breathless with anticipation and eager to fight on.
The kVor Chest pack contains not only the original soundtrack, but also that of the Pacific Assault sequel, some might say the best part of that misfiring title's efforts to extend the brand. Rounding it off are a series of detailed strategy guides for each chapter of the game, guiding you through each mission and showing you how to get the most from your experience.
But is it an experience still worth encountering? MOH has aged and not for the better. Other games may look, feel and play better, but every war starts with a single shot and no-one should ever, forget who pulled the trigger. So there you are, crammed into a tin can landing craft with a dozen other GIs. Few, if any, will live to see another day. Your boat lurches over the slate-grey dunes of the English Channel, countless others alongside it, diesel engines choking through the waves towards the beach; pocked with craters like waiting graves, each guarded by skeletons of rusting metal and rotting wood.
Then the storm begins, sea erupting with artillery fire as you hear the distant sound of whizzing shells decreasing in pitch as they come ever closer. Louder, one screams nearer, destined to claim one ot the hundreds of small tightly-packed boats, the one alongside yours, throwing bodies and twisted metal into the air. Like doom-laden warnings, columns of water signpost the way and as they fall away into the incessant mist the beach crawls ever closer, breaking waves calmly lapping the landing obstacles, dead bodies among them.
As the boat reaches its final destination and lodges into the shore, on cue the machine guns open up, raking the water and pinging off the hull as quietly as rain on a window. A second later the ramp falls into the foam, the dead bodies of those once safe behind it helping it on its way.
So begins Omaha Beach, the third mission of Medal Of Honor: Allied Assault, the interactive equivalent of Saving Private Ryarfs first half-hour and one of the most frustrating, intense and replayable missions ever devised for an action game: Frustrating because you will die seven thousand million times while playing it, replayable because you won't care, and intense because despite the fact there is no one to shoot at for most of it, there is so much going on everywhere you really do feel part of what's going on around you.
As you dart between the obstacles on D-Day's most infamous beach, you'll see soldiers being gunned down by heavy machine-gun fire, explosions ripping through entire squads and countless dozens of troops wading waist-deep through the water to their eventual deaths. You'll hear officers urging the others on, wounded men screaming for medical attention and even one poor soul with his head in his hands muttering to himself, no doubt having blown a sizable portion of his chocolate rations into his urine-soaked underpants.
Needless to say, never have I had to replay a level so many times without wanting to put my fist through the screen. You'll realise long before landing in Normandy however that Allied Assault is far from being a one-trick pony.
The Omaha Beach mission, while by some degree the most spectacular of the lot, certainly isn't the best, not if you were to judge it on how quietly you can sneak around or how quickly you can aim and shoot. Getting from your landing craft to the cover of a bunker requires more good fortune than judgement, which is precisely what makes it such a refreshing change.
But we're getting ahead of ourselves. Medal of Honor tricks you a little at first. As part of a crack unit of US Rangers, you begin the game in the back one of two trucks on your way to infiltrate a German base in North Africa in preparation for the mini D-Day assault known as Operation Torch. So you're sitting there with your digital buddies, thinking to yourself how very Half-Life this all is, expecting to be taken for a ten-minute drive across the desert, perhaps even see a few credits float across the screen or Gordon Freeman sneak into a cave, when all of a sudden the truck behind goes boom and you're running into a German camp outnumbered and without much in the way of surprise on your side.
From that moment on Allied Assault is constantly throwing spanners into your best-laid plans, little twists in the action that help keep you on your toes despite being safe in the knowledge that whatever happens, the good guys win the war. Whether you are sneaking around barrels or charging through a ruined village, you come to realise that absolutely anything can happen.
Well, not anything. No pizza delivery boys turn up for instance, that would be silly, but you may be creeping through a rain-soaked village clearing the way of snipers, when all of a sudden you bump into a lost group of GIs pinned down by a Tiger tank. In another mission you are sent to blow up a field of anti-aircraft guns, then thinking you've finished and deserving of a commendation, dozens of stormtroopers come bounding through the hedges and take residence behind sandbags or lay down out of sight in a crater.
The surprises don't stop there. Early on you'll find yourself in the back of a Jeep firing at everything that moves and even anything that doesn't. Then there is the tank you'll find yourself driving around later on in the game.
The surprise here isn't that you get to drive a tank - you can do that in dozens of games, more astonishing is just how damned easy it is to control the thing and again how it neatly breaks up the pace of the game. Even greater successes have been made elsewhere when it comes to the interface. Throwing grenades has never been easier since pressing the secondary fire button initiates a short throw.
Crouching and sneaking around can be set to toggle rather than having to strain to keep the keys pressed down, and considering the greater level of realism in the game as a whole, there are less keys to master than in Wolfenstein. As in so many other areas of the game, the interface and the movement is spot on - realistic, yet intuitive. There are three reasons why Half-Life is still a great singleplayer game; It had a great story, it was full of surprises and singularly raised the standard of Al far above its contemporaries.
On those first two counts, Allied Assault easily makes the grade and in some cases raises the bar still higher. There are of course no extraterrestrial monsters to contend with, nor will you have to worry about timing your jumps to insane levels of perfection or flicking the right switch, but to make up for such things Allied Assault features hundreds of Nazi soldiers to kill.
And, like Half-Lifds legendary adversaries, they are a tough bunch of hombres, even early on. The difference here is that there is no distinction between the German soldiers, be they in Afrika Corps garb or dressed in the imposing black of an SS Stormtrooper. Whereas in Half-Life you knew by looking at your enemy what strategy they would employ to try and eliminate you a Marine would, for instance, lob a grenade your way before running to find his chums , here they feel much more rounded.
If there is cover to hide behind, the guards will use it. Moreover, if he is being pinned down behind a wooden crate, a German soldier would rather fire blindly in your general direction than poke his head up for you to put a hole in it. Chuck a grenade into a room and of course the enemy will run screaming like a girl who's just seen her first picture of a naked man, but if there is another way to avoid being blown to bits, they'd rather not run into your line of fire if they can at all help it They throw grenades of their own of course and difficult to see they are too , but it's the fact that the enemy has a less than perfect aim that adds to the experience, although as you would expect, a German sniper is rather handy with his particular weapon of choice.
The only completely predictable enemies are the guard dogs, which is fair enough. But the Al isn't completely whizzer and chips. The most telling disability that the enemy seems to be afflicted with is poor hearing. In a great deal of cases the Germans will be reluctant to empty the barracks unless someone sounds the alarm and the sound of gunfire nearby -especially echoing indoor for some inexplicable reason -seems not to trouble those who might otherwise be polishing their jackboots.
On those missions later on however where stealth is required, or where you might have to don a German uniform, when the alarm is eventually pulled the Hun practically come out of the woodwork. In those cases it really becomes a tense battle, as you find yourself cornered and a grenade floats into the room.
While most of the time you'll be fighting alone through Medal Of Honor's odd levels, countless times you'll have Allies to fight with you. Most of the time they will be regular soldiers, but that's not to say they are of the standard of the usual conscripts to this type of game. If anything, the Al of your allies is more impressive than your enemy's, especially since you can't order them around.
Aim your weapon at a door and your new friend will move around you and ready his weapon to cover the same area. Even better is that even in tight corridors, your allies rarely get in the way if you want to make a fast exit and if you run off they will happily follow you at a safe distance. In one level I was stupid enough to run into open space overlooked by snipers. Rather than follow blindly my squad held back, picking their way through the relative safety of the rubble rather than take my crackbrained route.
Obviously I expired before they did. On another occasion I found myself pinned down by a machine-gun nest: low on health I was trying to crawl into the trees for some cover when my fearless companion charged forward and did the business.
I was of course eternally grateful and lent him the use of my sister. It goes without saying of course that you can make use of the heavy machine guns, and though it would have been rather enjoyable to get behind the antiaircraft guns and take a pop at a few planes, the weapons in the game are for the most part well implemented.
The pistols both look and feel rather pathetic compared to Wolfensteiris, but the standard-issue rifles are fantastic. I don't want to appear all fetishistic about this, but my personal favourite is the US M1 Garand, supposedly the first combat semi-automatic rifle and far superior to the German equivalent. Of course, all the weapons are modelled on real-life counterparts and extend to include the trusty Thompson submachine gun, MP40, Springfield sniper rifle, the bazooka and the hefty Browning Automatic.
Rather than running around picking up every weapon in the game until by the end you have more butts slapping around your thighs than Lisa Riley, you are handed out weapons depending on the mission at hand, occasionally chancing' across the odd Panzershreck lying against a trench wall.
Additionally you'll be rifling corpses for ammo and health kits rather than scanning tor secret rooms filled with treasure, and again it all helps feed the realism while keeping the arcade feel.
One nice touch is that rather than issue you with a knife, you can pistol-whip your enemies. It's of course of little use unless you're sneaking around, but again different to most games. Additionally German guards will try and club you with their rifle butts and rather damaging to your health it is too. Graphically Medal Of Honor is stunning. Though rather spartan on the interiors of buildings, there is plenty of detail all over the place, with plans and documents left on desks for example, or glasses on shelves and suchlike.
Head to head with that other Quake 3 -powered World War II game, we have to admit Wolfenstein just about shades it, but it's a close-run thing. While the trousers aren't descending below the knee for now, there's still that chance they could fly out the window given the right developments.
There have been a couple of decent games put out but the fact is, you just don't see them done that much and the few that you do see have you blasting aliens or robots. You go in armed only with weapons that the soldiers of the 's would have. It is up to you to complete seven different missions across 24 levels that include going undercover, blasting everything in sight, and sabotage.
Since this game was made by Dreamworks Interactive, they were able to use all of the research from the making of the movie Saving Private Ryan so you know the historical facts are all accurate. If you have ever wondered what it would be like to battle through WWII, here is your chance to find out. I don't know where to start, so I guess I will just dive right in. This game is not the best technical feat you will ever see but it more than makes up for it in the story and gameplay. I don't know about you but I actually get tired of blasting aliens.
Call me crazy but it was a breath of fresh air to actually play a FPS where the enemies were actually people instead of aliens. I am not a huge history buff but I really found the premise of this game quite exciting. Going into Nazi Germany and getting an idea of what it may have been like in real life just added an extra air of coolness to this game.
I simply can't believe that it has not been done before now. The game is based around a number of different missions that range from sabotage to outright killing. At the beginning of the level, you will receive a briefing on your operation. The missions sound very complex when you are in the briefing sessions but the game does a good job of making the objectives easy enough to obtain.
Actually, the objective portions are almost too easy to obtain. You basically run into most of your objectives and little brainwork is required. I would have liked to have seen a little more thinking involved but this point is just minor. A quick example of a mission has you dressing as a German officer, sneaking on a supply ship, finding the ship's manifest and disabling it. Like I said, it sounds complex but the hard part will be making it past the enemy soldiers.
The real stars of the game are the Nazi soldiers. Their reactions and behavior are unparalleled in any other PSX game. Actually, the enemy AI rivals PC games and even exceeds them in some places. For example, if you are spotted by an enemy soldier, he will drop to the ground and try to roll behind some cover. He will then peek out from behind his cover, shoot, and then roll back as quickly as possible.
Another example is that some places have alarms. If you manage to kill that enemy, chances are another soldier will have heard the cries and set off the alarm anyway. It is this type of reaction that will completely draw you into the game and actually make you feel like you are fighting against thinking enemies.
There are no more enemies with scripted reactions. You just never know what they will do or what to expect. There is one more thing that the enemies will do that I feel is so cool that it warrants a separate paragraph. Picture this: I just fought my way through some hedgerows and came out into a clearing with a supply bunker. I peek my head in the bunker and see that there are two soldiers on patrol. Being the smart fellow that I am, I decide to throw a grenade into the room and take them both out at the same time.
I pull the pin and lob the grenade. To avoid getting caught in the blast I take a few steps away from the door and wait for the explosion. A couple of seconds pass and I hear the sound of a grenade skipping across the ground next to me and then a huge explosion. What the hell? It turns out the German soldiers grabbed the grenade before it detonated and threw it back at me.
How cool is that? No more stupid enemies who just stand there and get caught in the explosion. These guys act like they really don't want to die. And one more thing, German Shepherds like to play fetch with grenades. Keep that in mind when throwing grenades around dogs. Another thing that they made a great attempt at was the point specific damage. This means that if you shoot someone in the leg, they will hop around in pain and grab the leg you just shot. The reason that I say they made a great attempt at it was because it was not quite as accurate as I would have liked and sometimes it lead to frustrations.
For example, I would use the sniper rifle to shoot enemies in the chest'I would be zoomed in and lined up for a chest shot, I'd pull the trigger but it would hit them in the arm.
Another example is that some of the enemies wear combat helmets and if you shoot them in the helmet, it will fly off but not hurt the enemy. I noticed, though, that if I had a clear shot at the neck, I would zoom in with the sniper rifle and shoot at the neck but it would hit the helmet alerting the enemy to my presence and wasting a bullet. Like I said, this was a great idea and it worked some of the time but it would have been better if they had just made it a little more accurate.
Although not entirely accurate as outlined in the last paragraph, you are presented with some very detailed stats at the end of a level. You are given a ranking between one star average and three stars excellent. This ranking is determined by the number of enemies you kill in a level and how much health you have remaining at the end of the level.
It also tells you how may shots you took and how many hit the enemy, as well as how many times the enemy shot you. The coolest part is that it gives you a breakdown of where on the body you shot the bad guys, how may shots hit the right leg, left leg, right arm, left arm, groin, head and chest.
Like I said, it is not entirely accurate but it is still really cool. The game does have a few multiplayer modes but they were definitely not the high point of the game. Actually, there are some frame rate issues that really make it not much fun. If you are looking at a game simply for the multiplayer aspects, I would look elsewhere because you will be disappointed. If only this was a PC or Dreamcast game. But alas, it is a Playstation game and it is not the prettiest game out there.
Pixels abound and darkness shrouds the game. Some of the darkness actually helps the atmosphere but there is no hiding the fact that the game does not look great. Don't get me wrong though, by Playstation standards, the game is slightly below average but not terrible. The thing is, I found that after a while the graphics really didn't matter because I was so involved in the game that I could not care less what it looked like.
This game is far and away the best First Person Shooter on the PSX and it is my favorite game to come along in quite some time. While the enemy AI is cool and there are lots of neat extras, this game is not a technology wonder by any stretch of the imagination but it really did not matter to me. The concept and story of the game kept me glued to my PSX and I just could not get enough. All I can say is that I hope EA and Sega make up so they can create a version of this game that looks better plus fix the pin-point aiming and it could be one of the best games ever.
As it stands, it is still one of the best PSX games I have played in a long time. Are you ready to rise above and beyond the call of duty? Medal of Honor from DreamWorks Interactive and Electronic Arts is a 3D first-person shooter that puts you deep behind enemy lines to stymie the Nazi war effort. To ensure that Medal of Honor adheres to its historical background, DreamWorks based each of the game's 30 missions on real sorties of the OSS.
From what we've seen, there will be plenty of missions in which you'll need to not only accomplish your objectives, but also to get out alive. To that end, the game is painstakingly detailed. To combat the Nazi menace, you can use up to 15 different WWII era weapons--specialized arsenal like sniper rifles and anti-tank rockets, or more general purpose firearms like shotguns and the formidable BAR Browning Assault Rifle.
There are also missions which require you to go incognito and infiltrate enemy territory. Beyond Castle Wolfenstein anyone? Historical details aside, Medal of Honor is also backed by impressive gameplay elements. This time around, we won't start in a base, the vast majority of the missions will start in the air, something that is a very important disadvantage. To counteract the hordes of Germans that will try to kill us we will have a full arsenal of weapons available, all of them rather real recreations of the original weapons , that we will have to use at our own discretion.
But be careful, we won't be able to carry all of them, so we'll have to choose wisely. One of the saga's strong points and the same happens with Medal of Honor: Airborne , is always its graphics and sound quality , even though nowadays it has been beaten by subsequent installments, the truth is that, when launched, this game set a technical milestone. Requirements and additional information:. This demo allows a single player to play Operation Husky, where you will have to eliminate the German opposition with the help of a group of Allied soldiers.
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