To help you get through your mission, you get a detailed schematic of the fuel, shield and weapon systems. On the first mission the player chooses one extra power, such as additional fuel, shield strength, a more powerful engine, 20 missiles or 20 laser blasts for doing in the perpetrators of evil.
As you advance through different levels of the game, before the next mission begins, more of these extra powers are available. As the battle race starts, KITT takes to the road at speeds up to miles per hour while you peer through the windshield. The player has a limited time to reach the outer limits of the city ahead.
The dashboard displays timer, gas gauge, score, radar, weapons and other important data, and a 'voice gauge', just like the one in the TV KITT car, is displayed in the center of the dash. According to the documentation, KITT 'talks', but this is nothing more than a flickering of the voice-gauge graphics and some unintelligible buzzing sounds. The lack of digitized voices, something even the most simple-minded home computers can do, is a bit disappointing. As Knight and KITT speed along the highway, they come upon enemy trucks and cars, as well as innocent drivers.
Good and bad are easily distinguished by color and the fact that the enemy cars shoot at KITT constantly; your mission consists of blasting the opposing cars while avoiding the trucks. When driving over miles per hour, KITT is capable of jumping over cars in front with his 'turbo-boost' power.
This comes in handy when the highway is particularly congested, but at the cost of a great deal of precious fuel. When certain enemy cars are blasted, an 'up' letter is awarded as the car goes up in smoke. The player maneuvers KITT to catch the letter on the hood for extra time, damage recovery, bonus missiles, extra laser blasts, more gas or an extra life. As the player approaches a metropolis, the enemies become more frequent and fierce.
With a time limit to reach each city, this is no opportunity to ease up on the gas pedal to concentrate on shooting. While driving, one of three primary weapons is easily selected; the unlimited firepower machine gun, TOW-2 missiles or the most deadly laser gun. The player may pause the game to make the selections, a nice feature when trying to select weapons at high speed. This enemy must be foiled in order to enter the city and move on to the next phase of the mission. A nicely detailed picture of Devon is displayed above a map of the United States and southern Canada while he gives you your assignment.
To help you get through your mission, you get a detailed schematic of the fuel, shield and weapon systems. On the first mission the player chooses one extra power, such as additional fuel, shield strength, a more powerful engine, 20 missiles or 20 laser blasts for doing in the perpetrators of evil.
As you advance through different levels of the game, before the next mission begins, more of these extra powers are available. As the battle race starts, KITT takes to the road at speeds up to miles per hour while you peer through the windshield. The player has a limited time to reach the outer limits of the city ahead. The dashboard displays timer, gas gauge, score, radar, weapons and other important data, and a 'voice gauge', just like the one in the TV KITT car, is displayed in the center of the dash.
According to the documentation, KITT 'talks', but this is nothing more than a flickering of the voice-gauge graphics and some unintelligible buzzing sounds.
The lack of digitized voices, something even the most simple-minded home computers can do, is a bit disappointing. As Knight and KITT speed along the highway, they come upon enemy trucks and cars, as well as innocent drivers. Good and bad are easily distinguished by color and the fact that the enemy cars shoot at KITT constantly; your mission consists of blasting the opposing cars while avoiding the trucks.
When driving over miles per hour, KITT is capable of jumping over cars in front with his 'turbo-boost' power. This comes in handy when the highway is particularly congested, but at the cost of a great deal of precious fuel. When certain enemy cars are blasted, an 'up' letter is awarded as the car goes up in smoke. The player maneuvers KITT to catch the letter on the hood for extra time, damage recovery, bonus missiles, extra laser blasts, more gas or an extra life.
As the player approaches a metropolis, the enemies become more frequent and fierce. With a time limit to reach each city, this is no opportunity to ease up on the gas pedal to concentrate on shooting. While driving, one of three primary weapons is easily selected; the unlimited firepower machine gun, TOW-2 missiles or the most deadly laser gun. The player may pause the game to make the selections, a nice feature when trying to select weapons at high speed.
This enemy must be foiled in order to enter the city and move on to the next phase of the mission.
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